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armorpaint_unreal's Issues

An problem about project setting for Armor Paint in UE4.

Hello, I had been using Armor Paint and following your GitHub since 2018, I really like it and it is very helpful for my projects,

This is my first time to try the UE4 plugin, I downloaded it, extracted to my UE4, this is my exact path for the plugin:

C:/Users/Robin Artemstein/Documents/Unreal Projects/daztest/Plugins/armorpaint_unreal

Then I did restart Unreal Editor, the button of Armor Paint really showed up on the tool list, I imported an OBJ model and selected it, I tried to paint texture map with Armor Paint, an error massage showed up:

"Please configure folder where ArmorPaint is located at 'Project Settings - Plugins - ArmorPaint"

I had done the project setting and configured the plugin folder to the above-mentioned path, but the same error massage still showed up.

Thank you in advance for any answers.

Cheers.

Export from UE4 4.26 - Exception sening empty arrays

Got the following error when exporting from UE4 4.26 to Armour paint inside the armour paint plugin

LoginId:cc90b7244a915d5a730c1099050e3d45
EpicAccountId:6e177c6b8187421093aa51fbb175539e

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0

UE4Editor_Core
UE4Editor_Core
UE4Editor_ArmorPaint!DispatchCheckVerify<void,<lambda_0c3cf21ceff4d2e7019f999672d36c56> >() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
UE4Editor_ArmorPaint!FArmorPaintModule::PluginButtonClicked() [G:\projects\CharacterCreator\test\Plugins\ArmorPaint\Source\ArmorPaint\Private\ArmorPaint.cpp:119]
UE4Editor_ArmorPaint!TBaseRawMethodDelegateInstance<0,FArmorPaintModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469]
UE4Editor_Slate

UE5

Has anyone had this working with UE5 yet?

It'd be real nice to have this functionality, as it solves a LOT of workflow problems.

Building for UE4.25

Hello! I'm trying to build the plugin for UE4.25 but I get an LNK2019 error:

LNK2019 unresolved external symbol "__declspec(dllimport) public: static void __cdecl FStaticMeshOperations::ConvertHardEdgesToSmoothGroup(struct FMeshDescription const &,class TArray<unsigned int,class TSizedDefaultAllocator<32> > &)" (__imp_?ConvertHardEdgesToSmoothGroup@FStaticMeshOperations@@SAXAEBUFMeshDescription@@AEAV?$TArray@IV?$TSizedDefaultAllocator@$0CA@@@@@@Z) referenced in function "public: void __cdecl FArmorPaintModule::PluginButtonClicked(void)" (?PluginButtonClicked@FArmorPaintModule@@QEAAXXZ)

Livelink dont export Textures

If i color something, it wont export textures to the object. So i have to manually export the textures and replace the old ones.

Missing Modules

The following modules are missing or built with different engine version: Armorpaint
Please build through your IDE?

Painting result not being transfered to Unreal Engine

When i press the ArmorPaint plugin button in Unreal, the model gets loaded in ArmorPaint. I then paint the model in ArmorPaint. I then save and or exit ArmorPaint. The result of my painting effort never gets back into the unreal engine.

Painting does not transfer back into Unreal Engine.

ArmorPaint version 0.8 compiled from source.
Plugin Version 0.7
UE 4.24.3

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