armory3d / armorpaint_unreal Goto Github PK
View Code? Open in Web Editor NEWUnreal Engine plugin for ArmorPaint
License: Other
Unreal Engine plugin for ArmorPaint
License: Other
Once I have my mesh selected, I press the ArmorPaint button and ArmorPaint imports my mesh however the collisions mesh is imported as well and makes it impossible to paint my mesh.
(edit: typo)
Hello, I had been using Armor Paint and following your GitHub since 2018, I really like it and it is very helpful for my projects,
This is my first time to try the UE4 plugin, I downloaded it, extracted to my UE4, this is my exact path for the plugin:
C:/Users/Robin Artemstein/Documents/Unreal Projects/daztest/Plugins/armorpaint_unreal
Then I did restart Unreal Editor, the button of Armor Paint really showed up on the tool list, I imported an OBJ model and selected it, I tried to paint texture map with Armor Paint, an error massage showed up:
"Please configure folder where ArmorPaint is located at 'Project Settings - Plugins - ArmorPaint"
I had done the project setting and configured the plugin folder to the above-mentioned path, but the same error massage still showed up.
Thank you in advance for any answers.
Cheers.
Got the following error when exporting from UE4 4.26 to Armour paint inside the armour paint plugin
LoginId:cc90b7244a915d5a730c1099050e3d45
EpicAccountId:6e177c6b8187421093aa51fbb175539e
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0
UE4Editor_Core
UE4Editor_Core
UE4Editor_ArmorPaint!DispatchCheckVerify<void,<lambda_0c3cf21ceff4d2e7019f999672d36c56> >() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
UE4Editor_ArmorPaint!FArmorPaintModule::PluginButtonClicked() [G:\projects\CharacterCreator\test\Plugins\ArmorPaint\Source\ArmorPaint\Private\ArmorPaint.cpp:119]
UE4Editor_ArmorPaint!TBaseRawMethodDelegateInstance<0,FArmorPaintModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_4.26\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469]
UE4Editor_Slate
Can I link to the iPad version of Armorpaint
Has anyone had this working with UE5 yet?
It'd be real nice to have this functionality, as it solves a LOT of workflow problems.
This repository currently has no license attached. I'd suggest adding the same license as ArmorPaint itself just in case ๐
See also armory3d/armorpaint_unity#3.
Hello! I'm trying to build the plugin for UE4.25 but I get an LNK2019 error:
LNK2019 unresolved external symbol "__declspec(dllimport) public: static void __cdecl FStaticMeshOperations::ConvertHardEdgesToSmoothGroup(struct FMeshDescription const &,class TArray<unsigned int,class TSizedDefaultAllocator<32> > &)" (__imp_?ConvertHardEdgesToSmoothGroup@FStaticMeshOperations@@SAXAEBUFMeshDescription@@AEAV?$TArray@IV?$TSizedDefaultAllocator@$0CA@@@@@@Z) referenced in function "public: void __cdecl FArmorPaintModule::PluginButtonClicked(void)" (?PluginButtonClicked@FArmorPaintModule@@QEAAXXZ)
If i color something, it wont export textures to the object. So i have to manually export the textures and replace the old ones.
The following modules are missing or built with different engine version: Armorpaint
Please build through your IDE?
When i press the ArmorPaint plugin button in Unreal, the model gets loaded in ArmorPaint. I then paint the model in ArmorPaint. I then save and or exit ArmorPaint. The result of my painting effort never gets back into the unreal engine.
Painting does not transfer back into Unreal Engine.
ArmorPaint version 0.8 compiled from source.
Plugin Version 0.7
UE 4.24.3
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.