Unity C# Game "Fifth Day" - Survival Open World Horror game.
C# 91.18%ShaderLab 7.52%HLSL 1.31%
fifth-day's Introduction
Fifth Day
Open world endless terrain horror survival game.
Survive 5 days, each day the player must complete all the quests within the day cycle or they will fail.
On the fifth day, rescue arrives.
Work Done
Game was created within a one month time frame, while completing other projects and year-end exams.
Created Quest System with rewards and cycle depending on the current stage, Destructible Objects w/ Gathering.
Responsible for creation of Inventory System, Audio Manager, Save/Load System, Level Loading & transitioning.
Created endless random terrain generation system utilizing mesh generation based on Perlin noise as well as Nav Mesh Generation, inspired by Sebastian Lagues tutorial (https://www.youtube.com/@SebastianLague)
Optimized separate solutions for threading and non threading depending on target platform.