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fifth-day's Introduction

Fifth Day

  • Open world endless terrain horror survival game.
  • Survive 5 days, each day the player must complete all the quests within the day cycle or they will fail.
  • On the fifth day, rescue arrives.

Work Done

  • Game was created within a one month time frame, while completing other projects and year-end exams.
  • Created Quest System with rewards and cycle depending on the current stage, Destructible Objects w/ Gathering.
  • Responsible for creation of Inventory System, Audio Manager, Save/Load System, Level Loading & transitioning.
  • Created endless random terrain generation system utilizing mesh generation based on Perlin noise as well as Nav Mesh Generation, inspired by Sebastian Lagues tutorial (https://www.youtube.com/@SebastianLague)
  • Optimized separate solutions for threading and non threading depending on target platform.
  • Assisted with creation of PlayerController.

fifth-day's People

Contributors

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Watchers

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