Comments (4)
--tagname-format
seems like what they did with --filename-format
but for tag names.
Gives you this :
"frameTags": [
{ "name": "Up 22", "from": 0, "to": 3, "direction": "forward", "color": "#000000ff" },
{ "name": "Right 22", "from": 4, "to": 7, "direction": "forward", "color": "#000000ff" },
{ "name": "Down 22", "from": 8, "to": 11, "direction": "forward", "color": "#000000ff" },
{ "name": "Left 22", "from": 12, "to": 15, "direction": "forward", "color": "#000000ff" }
],
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Ah, so it's not something I need to worry about implementing if it's only affecting the tag name when you export from Aseprite using the SpriteSheet exporter.
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Updated task list in issue to include the new data in the User Data Chunk
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Version 5.0.0 release supports Aseprite 1.3-rc1
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Related Issues (20)
- Using shared AnimatedSprite for multiple characters HOT 1
- Centerbounds on imported sprites' 9patch slices are wrong HOT 2
- [Feature Request]: AnimatedSprite Update with `double` parameter HOT 2
- `TextureAtlas.FromRaw()` crashes when processing slices. HOT 2
- Creating issue to test github to discord feed. HOT 1
- `AnimatedSprite.Update(float)` and `AnimatedTilemap.Update(float)` both assume milliseconds when it should be seconds HOT 1
- `Slice.Origin` is not being set
- Dependency on DesktopGL causes DirectX projects to be forced to use OpenGL HOT 7
- Documentation lists incorrect `MonoGame.Aseprite.Processors` namespace HOT 1
- Error when building content. Pipeline needs reference to MonoGame.Aserpite assembly HOT 2
- broken links HOT 2
- example HOT 5
- [Feature Request]: aseprite 1.3 rc2 support HOT 2
- Slice rendering HOT 2
- [Feature Request]: support for .ase files HOT 1
- Add link to sample project under the "Getting started" section of the documentation. HOT 1
- `AsepriteFile.TryGetSlice(string, out AsepriteSlice)` Always Returns False HOT 1
- README links are all broken HOT 1
- Tilemap with flipped tiles renders in wrong orientation. HOT 1
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