ActionTrigger extension for Unity. Based on a ActivateTrigger script that is part of the Unity standard assets.
Licensed under MIT license. See LICENSE file in the project root folder.
- Events that can trigger an action:
- OnTriggerEnter
- OnTriggerExit
- Actions to perform:
- UnityEvent
- Message
- Enable
- ActivateTrigger
- Deactivate
- Replace
- Animate
- All properties can be set with public API
- Select a game object in the hierarchy window.
- From Component menu, select ActionTrigger to add component to the game object.
- Setup component to do what you want.
Just create an issue and I'll do my best to help.
Pull requests, ideas, questions or any feedback at all are welcome.
Example: v0.2.3f1
0
Introduces breaking changes.2
Major release. Adds new features.3
Minor release. Bug fixes and refactoring.f1
Quick fix.