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Arie Leo's Projects

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Please don't send pull requests. I need to have this under my control, thanks! Implementation of simulation algorithms to be challenged by other methods in terms of simplicity, code size, performance and stability.

particleeffectforugui icon particleeffectforugui

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

pbdclothlearn icon pbdclothlearn

Cloth Simulation by Position Based Dynamics + Unity Job System

pbgi icon pbgi

Point Based Global Illumination

polymesh icon polymesh

Create 2D shapes in an instant with the PolyMesh editor! Right in Unity you can create polygons, add, split, extrude, and move around vertices to build the shape you want. If straight edges aren’t good enough, connect vertices with curves to get nice smooth shapes. Great for developing 2D games, quick prototyping, or even just creating odd-shaped colliders!

pom icon pom

Parallax Occlusion Mapping + Self Occlusion shader

portals-urp icon portals-urp

A recreation of the Portals demo in Universal Render Pipeline.

probulator icon probulator

Experimentation framework for probe-based lighting

pssr icon pssr

fast planar ssr for unity5.6

pvtut icon pvtut

Procedural Virtual Texture with Unity Terrain

pyrofluid icon pyrofluid

An interactive Unity gpgpu fluid simulation

quickpool icon quickpool

Simple pooling toolkit for Unity game engine

quixel icon quixel

Quick Voxel Terrain Engine for Unity

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