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gzdoom-use-to-pickup's Issues

Expose API for arbitrary commands on focused item

There's no particular reason I can't show more than one key binding, and invoke other actions on the focused item besides picking it up. For instance, another mod could provide a key binding that, when invoked, pauses the game and shows a full-screen detailed description of the item.

To make that work, I'll need to expose an API for other mods to add key bindings, and when the binding is invoked, determine which item is focused.

Items can be picked up through walls

My code for determining whether something's in the way of picking up an item is quite incorrect, and as a result, it is possible to pick up items through walls. That needs to be dealt with.

Picking up items on touch is stricter than vanilla

In vanilla, it is possible to take an item that's sitting on a shelf without actually jumping onto the shelf, and without quite touching it. My approximation of on-touch pickup doesn't seem to account for this, making it impossible to pick up some items that way. Need to investigate how exactly the engine decides whether an item is eligible to be picked up.

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