Alright, so from the looks of it, PyGObject isn't all that complicated. There are five main steps to learning:
- The Getting Started Code
- The Basics Tab
- How to Deal With Strings
- The Widget Gallary
- Layouts
The getting started code seems to be two code examples:
- Writing a basic example to create a window object
- Creating a window subclass, with my own widgets and layouts. Specifically a simple button on an empty window. The getting started code gives a good overview of the structure of a GTK app using PyGObject
Basics is kinda wack. Two sections Main Loop and Properties Mostly just explaining some stuff
Same as "basics." Feels oddly specific, but it's up at the start, so I guess I'll read through it.
Alright, this is where the real sauce is. Everything GTK has to offer. Play around here a bit to get aqquainted with the various that are available.
Arguably the most important part I guess. Look at this after playing around with like two or three widgets and gain a solid understanding of the way things are layed out.
After this I have learned the basics of this module. Play around with more widgets, but I think I'm ready for some projects :))