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33.0 33.0 5.0 81.78 MB

Cheat Engine. A development environment focused on modding

Home Page: http://cheatengine.org

Pascal 51.02% Cuda 0.09% C 40.32% C++ 2.74% Lua 3.78% Shell 0.01% Makefile 0.79% Assembly 0.60% Batchfile 0.05% HLSL 0.01% C# 0.41% Perl 0.05% Visual Basic 6.0 0.12% NASL 0.02%

cheat-engine's Introduction

Hia

Discord Foundry Module Downloads Donate Sponsors Patreon

I'm Ardit, an independent coder from the Netherlands. Right now I enjoy making modules for Foundry on my free time, but other than that I also like doing other projects in JavaScript for my different hobbies.

Here's a list of my current Foundry Modules

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Keystrokes in languages:

TypeScript |   41113 �[0m╢■■■■■■■■■
Markdown |   59371   �[0m╢■■■■■■■■■■■■
HTML |   64199       �[0m╢■■■■■■■■■■■■■
JSON |   81007       �[0m╢■■■■■■■■■■■■■■■■■
Vue |  120236        �[0m╢■■■■■■■■■■■■■■■■■■■■■■■■■
C# |  435522         �[0m╢■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
JavaScript |  713483 �[0m╢■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
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cheat-engine's People

Contributors

5idereal avatar actions-user avatar al-eax avatar ardittristan avatar atom0s avatar blankuserling avatar cheat-engine avatar dbvmlove avatar doranekosystems avatar freeer avatar heebeaux avatar heip avatar jasongoemaat avatar juntalis avatar margen67 avatar mgrinzplayer avatar monologix avatar peacebeuponyou avatar pro-tweaker avatar remizovm avatar rixinsc avatar robsean avatar rzndsa avatar sebastianopistore avatar skyrimfus avatar supmarco avatar symbai avatar wotancode avatar xorrsp avatar y-a-k-e avatar

Stargazers

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cheat-engine's Issues

Build Cheat Engine workflow does not trigger from upstream sync

This can be fixed by adding a personal access token to the repository and using that instead of GITHUB_TOKEN in ci.yml:22

https://github.com/ardittristan/cheat-engine/blob/master/.github/workflows/ci.yml#L22

Reference: https://github.com/orgs/community/discussions/25702

EDIT: Oh I didn't even notice that the upstream sync workflow also just runs build_ce if new commits are available, but making this change would allow for that step to be removed and it would make checking for new builds easier for users

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