Comments (5)
Save/load is not supported in Archipelago Starcraft 2, and likely won't be as it would take a significant rework of the infrastructure used to communicate with the game.
This is one of the reasons why we recommend doing a first playthrough one difficulty lower than a player's comfortable vanilla playthrough difficulty, and we design our logic rules with lack of saving in mind. Difficulty can be changed between missions with the /difficulty
command in the client.
If the player is getting very frustrated or just wants to skip a mission, it's possible to get the locations from the server command line (ie the text box in the room page), using a /send_location [slot name] [location name]
. It's also possible to use cheats to fly clear through a mission, like "terribleterribledamage".
A rudimentary checkpoint system is under discussion for some missions that have hard breaks or no-build segments, such as Enemy Intelligence, Belly of the Beast, etc
from archipelago.
Is this documented somewhere? If not, it probably should be. If it is, apologies for missing it.
from archipelago.
I couldn't find it in a quick search of the docs, will see about getting it added to the Game Page / Setup Guide.
from archipelago.
Seems neocerber is already way ahead of me, #3440 adds this information to the docs (among other things).
from archipelago.
Gonna close this cause a PR has been opened to address it already. Feel free to reopen it if you think it shouldn't be closed yet.
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Related Issues (20)
- Bug: Starcraft 2 client fails to connect to local server without internet HOT 1
- Bug: Zork Grand Inquisitor progression bug HOT 4
- Bug: FactorioClient does not respect --connect flag HOT 6
- Allow Zooming of the Applications
- New Feature Request: Starcraft 2; Nova color selection in options page HOT 1
- Bug: A Hat in Time difficulty doc has discord links HOT 5
- (Celeste 64) "Key Not Found Exception" when trying to get past file selection screen HOT 3
- Bug: SC2 vanilla mission order sometimes allows playing missions with their prerequisites unlocked but not completed HOT 2
- Bug: Hollow Knight: Missing Logic: Require Focus before entering Black Egg Temple and fighting HK. HOT 2
- Bug: Non-deterministic generation when combining SMZ3 and The Legend of Zelda HOT 5
- Port for further architectures? HOT 2
- Bug: CollectionState.sweep_for_events() semantics may have been accidentally changed in #361 HOT 4
- Bug: Generation refreshes site permanently for Subnautica room HOT 1
- Bug: Can no longer create an empty Archipelago game player yaml file for spectating, ect. HOT 5
- Bug: LTTP crashes/room data corruption with allow_collect
- Bug: OOT entrance shuffle checks if the game is beatable before setting its completion_condition
- Bug: MultiWorld.can_beat_game with no arguments initially checks if the wrong state is beatable HOT 2
- Bug: WebHost: TextChoice and FreeText Add buttons on advanced option pages do not work
- OOT: Retroarch Support? HOT 7
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