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MatthewMarinets avatar MatthewMarinets commented on August 20, 2024

Save/load is not supported in Archipelago Starcraft 2, and likely won't be as it would take a significant rework of the infrastructure used to communicate with the game.

This is one of the reasons why we recommend doing a first playthrough one difficulty lower than a player's comfortable vanilla playthrough difficulty, and we design our logic rules with lack of saving in mind. Difficulty can be changed between missions with the /difficulty command in the client.

If the player is getting very frustrated or just wants to skip a mission, it's possible to get the locations from the server command line (ie the text box in the room page), using a /send_location [slot name] [location name]. It's also possible to use cheats to fly clear through a mission, like "terribleterribledamage".

A rudimentary checkpoint system is under discussion for some missions that have hard breaks or no-build segments, such as Enemy Intelligence, Belly of the Beast, etc

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SwooshyCueb avatar SwooshyCueb commented on August 20, 2024

Is this documented somewhere? If not, it probably should be. If it is, apologies for missing it.

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MatthewMarinets avatar MatthewMarinets commented on August 20, 2024

I couldn't find it in a quick search of the docs, will see about getting it added to the Game Page / Setup Guide.

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MatthewMarinets avatar MatthewMarinets commented on August 20, 2024

Seems neocerber is already way ahead of me, #3440 adds this information to the docs (among other things).

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ScipioWright avatar ScipioWright commented on August 20, 2024

Gonna close this cause a PR has been opened to address it already. Feel free to reopen it if you think it shouldn't be closed yet.

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