Comments (4)
You can get to GUE tech in 2 other ways. It doesn't necessarily require REZROV
from archipelago.
Yeah I just looked at the spoiler you provided and the logic is fine.
Sphere 3: You got Teleporter Destination: Spell Lab
Sphere 4: You got Map. You can teleport to Spell Lab.
Once in Spell Lab, you can navigate backwards to the lobby of GUE Tech and in there, take the window out and go do Entrance Exam to get GLORF. Finally, go back to crossroads and get the rope back with GLORF and teleport again to Spell Lab to show the guard the rope.
You probably didn't know about the window in GUE Tech that takes you outside to Entrance Exam area
from archipelago.
You can get to GUE tech in 2 other ways. It doesn't necessarily require REZROV
I mistakenly didn't try to backtrack over the bottomless pits 🤦♂️ Just verified.
Closed.
from archipelago.
Yeah the bottomless pits are actually covered when going backwards, but not if you turn around and Entrance Exam isn't done. The joys of prerendered graphics
from archipelago.
Related Issues (20)
- Bug: Starcraft 2 client fails to connect to local server without internet HOT 1
- Bug: FactorioClient does not respect --connect flag HOT 6
- Allow Zooming of the Applications
- New Feature Request: Starcraft 2; Nova color selection in options page HOT 1
- Bug: A Hat in Time difficulty doc has discord links HOT 5
- (Celeste 64) "Key Not Found Exception" when trying to get past file selection screen HOT 3
- Bug: SC2 vanilla mission order sometimes allows playing missions with their prerequisites unlocked but not completed HOT 2
- Bug: Hollow Knight: Missing Logic: Require Focus before entering Black Egg Temple and fighting HK. HOT 2
- Bug: Non-deterministic generation when combining SMZ3 and The Legend of Zelda HOT 5
- Port for further architectures? HOT 2
- Bug: CollectionState.sweep_for_events() semantics may have been accidentally changed in #361 HOT 4
- Bug: Generation refreshes site permanently for Subnautica room HOT 1
- Bug: In Starcraft 2, loading a save or restarting a mission crashes the game HOT 5
- Bug: Can no longer create an empty Archipelago game player yaml file for spectating, ect. HOT 5
- Bug: LTTP crashes/room data corruption with allow_collect
- Bug: OOT entrance shuffle checks if the game is beatable before setting its completion_condition
- Bug: MultiWorld.can_beat_game with no arguments initially checks if the wrong state is beatable HOT 2
- Bug: WebHost: TextChoice and FreeText Add buttons on advanced option pages do not work
- OOT: Retroarch Support? HOT 7
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from archipelago.