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License: BSD 3-Clause "New" or "Revised" License
C# 7.25%
C++ 92.44%
C 0.31%
exportpakplugin's Introduction
- Prepare your content.
- Cook your content
- In the windows menu, click ExportPak entry to open plugin viewer.
- Right click on your target asset, and copy reference.
- Paste the asset reference into PackagesToExport settings.
- Click the export pak files button.
- Make sure you have cooked your project before using this plugin
- Only assets in game content directory will be handled.
- pak file name is the SHA1 hash code of its long package name.
- UE4.17 and windows platform only.
exportpakplugin's People
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