Comments (5)
Most (all?) of gaussian splats data sets I've seen have convention that Y axis is "down" which does not match the Unity's "Y axis is up" convention. You can always just change your scene view camera to be upside down.
And yes, I should at some point look at making the Transform of the GS object actually do anything (it is completely ignored currently). Someday.
I'm gonna close this issue -- this whole project is just my own personal toy box at this moment. It's not production ready, do not use it, do not request features (yet)!
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Good to know. Thank you for your answer!
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@carlosnavarro-cn I fixed it by simply flipping all my input images before running COLMAP
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@matthewrbrennan, great advice! Thank you!
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FWIW, in the latest version the gaussian splats take object transform into account (for most scenes I found, to get to "normal" orientation you need to rotate by -160 on X axis, and have -1 in Z scale).
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Related Issues (20)
- IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 19. HOT 1
- IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 19. HOT 2
- splat render looks weird on vr HOT 1
- PLY import: support non-standard data ordering (e.g. scaniverse) HOT 8
- Rendering: non-standard projection matrix with non-full viewport does not render correctly HOT 2
- Question of Unity in MacOS HOT 4
- PLY vertex size mismatch,expected 248 but file has 236 HOT 1
- Sort not working on Android devices, Quest 3 and Lenovo A3 HOT 26
- Cannot find GaussianSplat in object hierarchy in Unity on macOS HOT 2
- Display anomaly in Iphone14 HOT 4
- How to edit Gaussian splats HOT 2
- Shader error in 'SplatUtilities': undeclared identifier 'WaveGetLaneCount' HOT 1
- Support for mobile device HOT 1
- How to export Gaussian Splats HOT 1
- PLY {filePath} read error: currently files larger than 2GB are not supported HOT 1
- Platforms: Does not work on Vision Pro Simulator HOT 1
- Rendering order issue HOT 4
- Scene size limit HOT 1
- Scene Freezes in Game Mode HOT 1
- Platform: Apple visionOS with Polyspatial / Shader compilation error HOT 2
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