Comments (2)
Yeah, quite likely this does not work. Someone would need to figure out how to do all the projection & splatting in screenspace math properly for that case. I very likely won't be doing this, but if someone figures out the required changes and contributes a fix, I'll consider merging it.
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Thank you for your response. Given the situation, I will try to reimplement it by rendering to the RenderTexture with a standard viewport rect and then downsizing and redrawing it.
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Related Issues (20)
- Display anomaly in Iphone14 HOT 4
- How to edit Gaussian splats HOT 2
- Shader error in 'SplatUtilities': undeclared identifier 'WaveGetLaneCount' HOT 1
- Support for mobile device HOT 1
- How to export Gaussian Splats HOT 1
- PLY {filePath} read error: currently files larger than 2GB are not supported HOT 1
- Platforms: Does not work on Vision Pro Simulator HOT 1
- Rendering order issue HOT 4
- Scene size limit HOT 1
- Scene Freezes in Game Mode HOT 1
- Platform: Apple visionOS with Polyspatial / Shader compilation error HOT 2
- No camera control slider HOT 3
- Unable to build the apk for quest 3 properly. HOT 1
- splats camera render HOT 1
- Error when project loads and no Tools menu item available (windows 10) HOT 5
- About IOS Error HOT 1
- Don't support apple vision pro? HOT 1
- The abnormal behavior on different Android devices. HOT 2
- Nevermind, false alarm
- Exported PLY is mirrored
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