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vcc-for-mac's Introduction

VCC for mac

Unofficial macOS Client of VRChat Creator Companion

日本語版READMEはこちら

Dribbble Shot

How to install

Open the Releases page and download VCCMac.app.zip from the latest release. Extract the Zip file and use the app!

スクリーンショット 2023-01-08 23.38.33

vcc-for-mac's People

Contributors

aranoyuki1 avatar ugokitakunai avatar

Stargazers

blzr avatar Limitex avatar Dominik avatar otha avatar sora_shi avatar SeongHoon Ryu avatar Bryan Bortz avatar Kota Amasaka avatar  avatar  avatar waya / KASHIWAYA Rikuto avatar 矢文 avatar lumanegi233 avatar 優希 (Yuki) avatar pseuD0sgnf avatar Shino Hinaduki avatar Zhenfu Shi avatar kokiTakeda avatar Morgan - 6 Freedom avatar Cap avatar  avatar  avatar James Kerrane avatar sabakichi avatar 100の人 (エスパー・イーシア) avatar NoriDev avatar Kisaragi avatar Yoshikatsu Nishida avatar Ogunaru avatar Laica Lunasys avatar  avatar  avatar koyashiro avatar  avatar hogashi avatar varkaria avatar  avatar  avatar MoomA avatar tkt avatar anatawa12 avatar  avatar

Watchers

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vcc-for-mac's Issues

Project load error

Error Domain=NSCocoaErrorDomain Code=260 "The file "vrc-official.json" couldn't be opened because there is no such file."
UserInfo={NSFilePath=/Users/yuki/.local/share/ VRChatCreatorCompanion/Repos/vrc-official.json, NSUnderlyingError=0x600001c621f0 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}

.load(URL(filePath: "/Users/yuki/.local/share/VRChatCreatorCompanion/Repos/vrc-official.json"))

.load(URL(filePath: "/Users/yuki/.local/share/VRChatCreatorCompanion/Repos/vrc-curated.json"))

These are loading local path.

Not found for XCode Project

I cannot find the XCode project file, which is the basic file required for development with Xcode.

ex vcc.xcodeproj

It would be helpful if you could add a set of files necessary for development.

Unity version

VRC now supports newer version of Unity which is 2022.3.22f1.
I believe it's few lines of code to add support for it in unofficial vcc for mac.
Thanks
Screenshot 2024-05-30 at 12 03 51
Screenshot 2024-05-30 at 12 04 08

Package versions displayed are not correct

The package versions displayed are always the top version in the list but not what is installed in the project.

I have the latest package versions installed like Avatars SDK 3.2.1 but it shows whats at the top of the list instead.

Screen Shot 2023-07-11 at 6 05 54 AM

Unity 2022 related notifications and Beta features

スクリーンショット 2023-12-09 045309

Since VCC now supports Unity 2022 notifications, we would like VCC for Mac to support it as well.
Also, the SDK is a Beta version, but the original VCC has a specification that allows for Beta SDK acquisition, so we would appreciate it if you could support this as well.

パッケージの一覧が壊れた

UserRepo を追加しようとふとVCC for macを見たところいつの間にかパッケージ欄がこのように空欄になっており、
スクリーンショット 2023-09-17 18 25 54
パッケージに関する操作が全てできなくなってしまいました。
またこれ以降VCC for macを立ち上げる際に必ずエラーとして以下のような赤いログメッセージが表示されるようになりました。
[error] VCCMac/PackageManager.swift:148 keyNotFound(CodingKeys(stringValue: "url", intValue: nil), Swift.DecodingError.Context(codingPath: [CodingKeys(stringValue: "repo", intValue: nil), CodingKeys(stringValue: "packages", intValue: nil), _JSONKey(stringValue: "nadena.dev.ndmf", intValue: nil), CodingKeys(stringValue: "versions", intValue: nil), _JSONKey(stringValue: "0.1.0", intValue: nil)], debugDescription: "No value associated with key CodingKeys(stringValue: \"url\", intValue: nil) (\"url\").", underlyingError: nil))

overwrite on multiple projects if package name is the same

Background:
I have 2 projects in VCCMac. I wanted to test if one published package was working on one project while the other project had an actively worked on package with the same name.

Problem:
When I clicked add to the project that did not have this package, it downloaded the older version from the internet and installed it. It also deleted and overwrote the dev package with the git repo in the other project with no way to recover. Hours of work gone :'(

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