Related Issues (20)
- One way direction doesnt work for character body
- Static body constant speed (conveyer belt) doesn't work for character body
- Crash in v4.2 beta 3
- Shape Cast Node doesn't work
- Add build for Android ARM 64
- Add build for iOS
- Web export doesn't work - Needs rewrite to gdext HOT 6
- Crash in collision_modify_contacts_callback
- PinJoint2D Disable Collision does not work
- RigidBody2D body_entered signal not emitting on collisions when bounce is enabled on the physics material
- "shape_count < 1 is true" when CollisionShape is disabled HOT 2
- PhysicsDirectSpaceState2D.intersect_shape not working HOT 4
- Incorrect raycast results against CollisionPolygon2D with `build_mode = BUILD_SOLIDS` HOT 2
- CollisionPolygon2D with `build_mode = BUILD_SEGMENTS` is not closed
- Godot 4.2 WorldBoundaryShape glitches
- point gravity not working as intented - using area2d example doesn't function correctly
- get_overlapping_areas() returns reference to self HOT 2
- When the player moves toward another CharacterBody2D weird movement happens HOT 2
- Shape Skewing doesnt work
- Impulse applies unexpected angular momentum to rigidbodies
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from godot-rapier-2d.