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Mango-3 avatar Mango-3 commented on July 23, 2024

Camera & transformation motion blur was implemented with commit 653595a

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usakhelo avatar usakhelo commented on July 23, 2024

Closing this.

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dictoon avatar dictoon commented on July 23, 2024

Deformation motion blur still needs to be implemented.

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usakhelo avatar usakhelo commented on July 23, 2024

Hi @dictoon
How it should be implemented? Renderer should see object's mesh in the next and previous frames somehow? Is there any support for this in appleseed or it's just a plugin implementation?

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dictoon avatar dictoon commented on July 23, 2024

The plugin needs to specify the different "poses" of objects, i.e. the positions of their vertices at their keyframes.

You can check blenderseed's code to see how it's done. Part of the code is in the Python bindings (export_mesh_blenderXX_pose() in appleseed.python/bindblendermeshconverter.cpp), and the rest is in the Python code of blenderseed itself.

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