Git Product home page Git Product logo

rimstarve's Introduction

RimStarve

RimStarve Mod

Introduction

This work-in-progress mod for RimWorld adds creatures found in Don't Starve by Klei Entertainment.

Features:

  • At this moment, 4 different animals (Beefalos, Rabbits, Hounds and Volt Goats)
  • High resolution graphics, additionally modified to better fit the Rimworld's graphical style
  • Separate contextual texture sets, e.g. for sheared beefalos and freezing rabbits as well as for sleeping animals
  • Customized rabbit AI

Usage

Simply clone this repository to your steamapps/common/RimWorld/Mods folder or add the mod from Steam Workshop.

Compatibility

This mod doesn't override any classes or defs and should be compatible with most other mods. Your mileage may vary.

rimstarve's People

Contributors

apkd avatar

Stargazers

 avatar  avatar

Watchers

 avatar  avatar

rimstarve's Issues

Seems to be an issue with the volt goats

Hello! You've made a lovely mod, but I think there's a problem with the goats. Had four of them, and it seems like they started throwing errors when they got fully charged. This is what came up in the error console:

System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.CompStaticElectricity.CompTick () [0x00000] in :0
at Verse.ThingWithComps.Tick () [0x00007] in C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingWithComps.cs:190
at Verse.Pawn.Tick () [0x00022] in C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:391
at RimWorld.TradeShip.PassingShipTick () [0x00031] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Trade\TradeShip.cs:96
at RimWorld.PassingShipManager.PassingShipManagerTick () [0x00013] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Trade\PassingShipManager.cs:54
at Verse.Map.MapPostTick () [0x000ca] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:449
Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
Verse.Map:MapPostTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:450)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:323)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:243)
Verse.Game:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:465)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:73)

I also have a screenshot if that helps.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.