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bluedove.ugraph's Issues

ECS Graph

Node and Edge will be implemented by Entity

Creating the General Utility for Selecting

Related : #13 #21
Creating the General Utility for Selecting Node

Currently Selector is using only single hit and the extracting of selected node from raycastHit is doing in PathFinder (User of Selector).

Problem is

  • Whether we should provide Multi and Single Selector or only Multi Selector
  • Whether Selector is MonoBehavior or not
  • Whether Node-selector is MonoBehavior or not

Enumerator Improvement

Currently, iterator returned by IGraph.Get*s() is IEnumerable<T> so it allocates (or even boxes) for IEnumerable<T> and IEnumerator<T>. This might cause the path finding slow so we might fix this.

HPA*

Hierarchical Pathfinding A*
Need Hierarchical Graph

  • Split Nodes to chunks #18
  • Abstract calc to Base heuristic function

Using InputAssets

related #22 #23
Currently using InputAction in Selector and Camera Mover but maybe worth using player input.

Generic Mono Graph

Currently there is a sample mono graph and we can make it as an generic Mono Graph Component

Better Edge Angle

Angle between edge of same node should be fixed for Auto Create Edges

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