Comments (7)
不是大问题。猜测是因为如果先保存了假人,没有召唤过,第一次召唤时由于需要联网获取uuid等信息,所以加入会慢一些,导致先执行了设置游戏模式,然后假人才加入游戏,这个可以通过控制台日志验证。
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不是大问题。猜测是因为如果先保存了假人,没有召唤过,第一次召唤时由于需要联网获取uuid等信息,所以加入会慢一些,导致先执行了设置游戏模式,然后假人才加入游戏,这个可以通过控制台日志验证。
是每次重启服务器后的首次召唤
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其他用户反馈1.18有类似情况,可能是模组问题,请麻烦尝试纯原版是否有此问题
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我尝试过mod仅保留carpet 插件仅保留bot和相关依赖。测试的结果仍是如此
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[Server] [00:03:20] [Server thread/INFO]: !!bot list
[Server] [00:03:22] [Server thread/INFO]: !!bot spawn bot_test
[Server] [00:03:22] [Server thread/INFO]: No player was found
[Server] [00:03:22] [Worker-Main-2/INFO]: Bot_Test[local] logged in with entity id 262 at (-3.318348147334423, 119.0, 19.12480753154755)
[Server] [00:03:22] [Worker-Main-2/INFO]: Bot_Test joined the game
[Server] [00:03:25] [Server thread/INFO]: !!bot kill bot_test
[Server] [00:03:25] [Server thread/INFO]: Bot_Test lost connection: Killed
[Server] [00:03:25] [Server thread/INFO]: Bot_Test left the game
[Server] [00:03:26] [Server thread/INFO]: !!bot spawn bot_test
[Server] [00:03:26] [Server thread/INFO]: Bot_Test[local] logged in with entity id 263 at (-3.318348147334423, 119.0, 19.12480753154755)
[Server] [00:03:26] [Server thread/INFO]: Bot_Test joined the game
[Server] [00:03:26] [Server thread/INFO]: Set Bot_Test's game mode to Survival Mode
后台日志是这样的
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确实是假人加入前就使用指令修改了游戏模式,可通过修改插件尝试解决
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现在正常了,感谢修复
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