Comments (6)
Now crashing whenever loading app
last log:
[I] [GL] Version: GLES 2.0.0 / Apple Inc. / Apple A14 GPU
[I] [GL] Max texture size: 4096
[I] [GL] Using OpenGL 2 context.
[I] [JAVA] Version: 0
[I] [RAM] Available: 214748364.7 GB
[W] Shader shaders/screenspace.vert | shaders/arkycite.frag:
Fragment shader:
WARNING: 0:34: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
WARNING: 0:43: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
[W] Shader shaders/screenspace.vert | shaders/mud.frag:
Fragment shader:
WARNING: 0:27: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
[W] Shader shaders/screenspace.vert | shaders/tar.frag:
Fragment shader:
WARNING: 0:27: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
[W] Shader shaders/screenspace.vert | shaders/slag.frag:
Fragment shader:
WARNING: 0:30: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
[W] Shader shaders/screenspace.vert | shaders/cryofluid.frag:
Fragment shader:
WARNING: 0:31: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2)
[I] [Mindustry] Version: 146
[I] [IOSApplication] resumed
[I] Total time to load: 1306ms
[I] Fetching community servers at https://raw.githubusercontent.com/Anuken/Mindustry/master/servers_v7.json
[I] Fetched 75 community servers.
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The log doesn't seem to contain a crash, and I cannot reproduce any issues when connecting to Fish on an iPhone 8 test device. Consider playing another server?
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Connecting with fish admin for troubleshooting
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Sry, but this ios app crash issue is not just a fish server issue but prevalent on every communnity server. @Anuken
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Hello, Darthscion here, a Manager of Fish. I just would like to add some information, and see if we can't get this fixed for a valued player who has been with us for a long time. Thank you for any more help you do provide us Anuke, we do appreciate it.
The log doesn't seem to contain a crash, and I cannot reproduce any issues when connecting to Fish on an iPhone 8 test device. Consider playing another server?
The log indicates there is and issue that is related the way shaders handle floating point numbers, especially when the values exceed the range that can be represented.
https://forum.arduino.cc/t/having-trouble-warning-overflow-in-implicit-constant-conversion-woverflow/538875
on an iPhone 8 test device.
An Iphone 8 is pretty outdated from todays devices, not sure if the error would show up with all the differences. darchon is using an Iphone 12 Pro running IOS 17.4.1. They said they used to play on fish (im assuming others as well) before with no issues. They have 1,088 joins on the Fish attack server alone, and they are now having issues.
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The log indicates there is and issue that is related the way shaders handle floating point numbers, especially when the values exceed the range that can be represented.
https://forum.arduino.cc/t/having-trouble-warning-overflow-in-implicit-constant-conversion-woverflow/538875
No, it does not. That is a completely unrelated warning, not a crash, and occurs on all sorts of devices upon shader compilation. It can be ignored. You're linking to a forum thread for Arduino, which is not even in the same ballpark as GLSL shaders.
An Iphone 8 is pretty outdated from todays devices, not sure if the error would show up with all the differences.
I am aware, but I have no other physical iOS devices to test on.
from mindustry.
Related Issues (20)
- Assembler Module HOT 1
- Unit assembler
- Power reading mismatch HOT 2
- Crash
- Inconsistent Block Info for Erekir HOT 2
- Cannot complete Aegis normally HOT 1
- Unit Command keybindings are missing .name inside the bundles HOT 2
- Unit Cargo Loader Build Cost HOT 2
- Invalid LOC Header... Can't import Data game HOT 11
- Mindustry keeps crashing HOT 2
- Powered Block Bug HOT 2
- Various minor issues HOT 3
- Electrolyzer and Atmospheric Concentrator having itemCapacity
- Can't properly import Github version's game data from the Steam version HOT 4
- Turret inconsistencies HOT 1
- Number Lock State is Ignored HOT 3
- Unit maintenance towers do not work HOT 1
- mindustry overgrowth and naval fortress map bug on campagin HOT 5
- confirmunadmin text doesn't get formatted when opened from the list of admins
- Last Accessed doesn't show player's name color when placing something
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