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CUBETHON

Short Description

My first game using Unity in C# was a thrilling and enjoyable experience that helped me learn a lot while having fun. The game, called CUBETHON, involved controlling a cube as it navigated through obstacles and avoided falling off the platform. I implemented many Unity concepts, including collision detection, object pooling, and UI design, to create a challenging and engaging gameplay experience. I also included multiple levels of difficulty, which increased in complexity as the player progressed through the game.

Overall, creating CUBETHON was a fantastic way to develop my C# and Unity skills, and I'm excited to continue exploring new game development concepts and ideas.

Here is a direct link to try it and have much fun, please reach me out anytime if you have any feedback

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