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Santorini Board Game

GUI Video Preview

License: MIT Last Commit - Feb 2023 Released - Feb 2023

Santorini Board Game is the final test of "Object Oriented Programming (CPSC 327)", course of Yale University held by Timothy Barron (2023).

Teacher: Timothy Barron

Project specification

The project consists of a OOP Python version of the board game Santorini, made by Roxley Games. It implement 5 patterns: Factory method, Template Method, Memento Pattern, Iterators, and Singleton Pattern. The uniqueness lies in the ability to play with AI/Random/Human players and to Undo/Redo.

You can find the full game here.

The final version includes:

  • UML diagram;
  • source code of the CLI/GUI implementation;
  • source code of unity tests.

The Team

Anton Melnychuk & Oliver Li

SantoriniGame Poster

Final UML Scheme

For a detailed explanation of the implemented diagram, consider the UMLReview. Note that the project has been slightly changed since and the primitive GUI implementation has been added.

SantoriniGame UML Diagram with Implemented Patterns

Implemented Functionalities

Functionality Status
Basic rules [✅]
Complete rules [✅]
Socket [✅]
GUI [⚠️]
CLI [✅]
Heuristic/Random/Human [✅]
Multiple games [✅]
Persistence [⛔]
Undo/Redo Function [✅]

Legend

⛔ Not Implemented     ⚠️ Implementing    ✅ Implemented

santorinigame's People

Contributors

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