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licenseref-ogl-1.0a's Introduction

LicenseRef-OGL-1.0a

The Open Game License SPDX Proposal

The License

The plaintext on main branch (best one to use for your project)

How to Use the License

  1. Grab the plaintext from here.
  2. Place it in the most appropriate place for your Open Game Content. If it is purely a content repository, it might be most appropriate in the root directory under the name LICENSE. If it is a code repository with code content under a different license, it might be appropriate to put it in a directory of only Open Game Content, and including a notice in your root directory explaining which content is covered under which license. Optionally, use the REUSE Software specification.
  3. Place the work title, work copyright year, and work author name(s) for each of the works in the COPYRIGHT NOTICE for all Derivative Material you used in your work.
  4. Place the work title, work copyright year, and work author name(s) for your work as the final work in the COPYRIGHT NOTICE for the purposes of your being properly attributed by those who use your Open Game Content.
  5. In a separate notice, please identify which items are Open Game Content and which items are Product Identity.
  6. For the purposes of SPDX license identification, please use LicenseRef-OGL-1.0a.

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