local function SuspiciousActivity2(vehicle)
local vehdata = vehicleData(vehicle)
local currentPos = GetEntityCoords(PlayerPedId())
local locationInfo = getStreetandZone(currentPos)
local heading = getCardinalDirectionFromHeading()
TriggerServerEvent("dispatch:server:notify", {
dispatchcodename = "susactivity2", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip
dispatchCode = "10-66",
firstStreet = locationInfo,
model = vehdata.name, -- vehicle name
plate = vehdata.plate, -- vehicle plate
priority = 2,
firstColor = vehdata.colour, -- vehicle color
heading = heading,
automaticGunfire = false,
origin = {
x = currentPos.x,
y = currentPos.y,
z = currentPos.z
},
dispatchMessage = _U('susactivity2'),
job = { "police" }
})
end
exports('SuspiciousActivity2', SuspiciousActivity2)
["susactivity2"] = {displayCode = '10-66', description = "Solicitation", radius = 0, recipientList = {'police'}, blipSprite = 279, blipColour = 48, blipScale = 1.0, blipLength = 0.75, sound = "Lose_1st", sound2 = "GTAO_FM_Events_Soundset", offset = "false", blipflash = "false"},
['susactivity2'] = "Solicitation in Progress",