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urp-watershaders's Issues

Water Showing different on editor/build and runtime

I am using this my URP WebGL build but the problem is, it is showing differently on the editor. When I run the game then it showing correctly and when I build and run it in the browser then it showing like the editor. here is the snap

I see that water required Depth texture and opaque texture settings on and I have made it. Just start getting this problem for last two days. previously it was running fine. [Here is the inspector] (https://i.stack.imgur.com/eMxl7.png):

How to get the underwater distortion working

PLEASE IGNORE. I HAD A PROBLEM WITH THE PACKAGES IN MY PROJECT.

By the way, love your shaders!

-- Paul

I apologize up front because I know this will have a very obvious answer but I am totally ignorant about alternate render pipelines. I was hoping to test distortion of a submerged texture, but don't know what I need to do to set the full-screen render feature?

Thanks.
-- Paul

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