A simple Wavefront OBJ viewer.
- Transformation on the entire scene accurately around the scene's center.
- More accurate bounds calculation (improving shadow map sampling quality).
- User selection on GPU.
- Better take advantage of dedicated video memory by using private buffers. Especially important for desktop-class graphics card or external GPU).
- Background loading.
- Motion blur.
- Blending with real-scene background.
- Ambient occlusion.
- Transform of the entire scene (including the light sources).
- Better PCSS soft shadow
- Ground shadow
- Skybox.
- BRDF mode. Fix artifacts in specular lighting.
- Save to high resolution PNG (up to 3900 px).
- Rotate individual parts (mandatory for the varying-geometry wing plane model!).
- Adjustable shadowing PCF and bias to alliviate artifacts.
- Preliminary shadowing for two of the four light sources.
- Load/save scene parameters (postion, light source direction, etc.).
- Normal texture.
- Light source configuration.
- Multiple light sources.
- Adjustable lighting direction.
- Better handling to material opacity.
- Order-independent transparency.
- Bump (displacement) texture.
Normal texture.Direction of lgiht source.Intensity of light source.Mutilple light sources.Selectable list of object.Surface smooth.- Shadow
Shadow to modelShadow to ground.PCSS.Basic PCSS.Adjustable occluder search range.More adjustable bias.
Transparency (strength) of shadow overlay.(Achieved by ambient)- Linear shadow map (more plausible PCSS, VSM).
- Adaptive shadow map resolution/region.
Per light-source, per-surface shadow properties (bias, soft edge).Cull mode.- Surrounding.
Cubmap skybox.- Water (for ship model).
Motion blur (especially for rotating parts like rotor).- Detailed properties panel for indiviudal model parts.
Smooth options (everywhere, texture discontinuiation only, etc).Material opacity adjustment.- Material adjustment (specular, colors, etc).
- List of board objects.
- Self illumination.
- Reflection.
BRDF mode.Ambient occlusion.- Model visualization
PCSS steps visualization.- Triangle mesh
- Normal/tangent visualization
Screenshot of the first version (left). Add support to simple transparency (right).