Android OpenGL ES 2.0 implementation of webgl-heatmap.js by Florian Bösch.
see JavaDoc
(Note: Colorization does not work yet.)
- Application package:
pyalot.heatmap.opengl
- Activity to launch:
org.example.heatmap.OpenGLES20Activity
Java Code equivalent to JS code
- Framebuffer
- GLHeatmap (didn't set depth and antialias, glBlendFunc right?; quad_l as FloatBuffer?)
- Heights (Update glVertexAttribPointer)
- Main
- Node
- Shader
- Texture
GL code works
- getColor function works
webgl-heatmap.js is a JavaScript library for high performance heatmap display.
Live Demo at codeflow.org
Instantiate a new heatmap, errors can be one of:
- Webgl is not supported
- No floating point texture support
- Floating point render target not supported
- Shader Compile Error: ...
- Shader Link Error: ...
try{
var heatmap = createWebGLHeatmap({canvas: yourCanvas});
}
catch(error){
// handle the error
}
creation arguments
- canvas: the canvas you wish to draw on
- width: explicit width
- height: explicit height
- intensityToAlpha: defaults to true
- gradientTexture: texture used instead of color calculation, can be path or an image
Add a data point.
- x and y relative to the canvas in pixels
- size in pixels (radius)
- intensity between 0 and 1
heatmap.addPoint(x, y, size, intensity);
Add a list of data points.
- x and y relative to the canvas in pixels
- size in pixels (radius)
- intensity between 0 and 1
heatmap.addPoints([{x:x, y:y, size:size, intensity:intensity}]);
Draw queued data points:
heatmap.update()
Display the heatmap
heatmap.display()
Multiply all values in the heatmap by a number (useful for decay)
heatmap.multiply(0.995)
Clamp all values in the heatmap to between two values:
heatmap.clamp(0.0, 1.0)
Blur all values a little:
heatmap.blur()
Copyright (c) 2013, Florian Boesch [email protected] http://codeflow.org/
WebGL Heatmap is licensed under any of the following licenses at your choosing:
- MIT: see mit-license
- GPL: see gplv*-license
- BSD: see bsd-license