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majoranapp's Introduction

About Me

In my free time, I develop the PBD2D engine โ€” a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. You can find demo scenes for this project here. Additionally, I actively develop Burst Triangulator, an efficient Unity Delaunay triangulation package with constraints and refinement support.

I am primarily interested in:

  • simulation
  • game physics
  • computer graphics
  • quantum computing.

I'm passionate about all things related to science ๐Ÿค“.


Last edited: 26/09/2023

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