An API for generating Perlin Noise, by @andyshora.
- Clone this repo:
git clone https://github.com/andyshora/perlin-noise-api.git
- Install dependencies:
npm i
- Start API:
npm start
- Open your browser to http://localhost:3500/noise/100/1
This service is running live at noise.shora.net. Feel free to use this with your projects. If I experience any large volume of requests or abuse I'll have to take it down, so please be gentle.
A simple array of noise, 1000 elements long:
/noise/1000/1
Example Response:
[0.9661401717214197,0.8617638013335318,0.7658141846311228,0.6754176614781082,0.588071107802635,...]
This will request elements to form multi-dimensional array of noise, suitable for generating a 2D texture, 400px x 1000px:
/noise/400/1000
Some options tweaked:
/noise/1000/1?octaveCount=7&litude=0.5&persistence=0.5
The ALL IMPORTANT JSONP callback, specifying the function you want to call on your page. If you're working purely client-side, you'll probably want to use this.
/noise/500/500?jsonp=my_javascript_callback
Example Response:
my_javascript_callback(0.9661401717214197,0.8617638013335318,0.7658141846311228,0.6754176614781082,0.588071107802635,...);
Please note that the response will contain one-dimensional array in row-major order, which you are then responsible for parsing into multiple arrays, if required. For example, the request above will be suitable for painting a 500x500 image one pixel at a time, row-by-row, from left-to-right.
Each value in the array will be between 0 and 1.
This means: index = y * width + height
A few notes from my own learnings on Perlin Noise options. Here's a great article; they're difficult to find.
Note: the examples show noise being generated from -1 to 1, but this API generates noise values from 0 to 1.
The number of noise functions is defined by the Octaves value. A higher value leads to a more detailed result.
Defaults to 4
Think blurry image vs detailed image. How many spikes do you want to see?
The maximum absolute value that a specific coherent-noise function can output. Think biggest change per iteration.
Defaults to 0.1
A multiplier that determines how quickly the amplitudes diminish for each successive octave in a Perlin-noise function. How scary do you want your rollercoaster?
Defaults to 0.2
This project uses the fantastic work done by Andrew Kelly which allows us to generate noise from an npm package.
I thought I'd start a habit and take a snapshot of where I was when I made this thing! Today, it's a sunny Sunday morning in London and I'm in my flat.