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blender_io_mesh_qmap's Issues

Add entity grouping

Group imported brushes by entity. Create an empty at the bounding box centre (or bottom left) and parent brushes of each entity to the empty.

Optionally set the origin of each brush to its BB centre.

import both Texture Wads and Loose textures as materials

Hey @andyp123 -

I have a Bit of a feature request - The Trench Broom level editor has a "Generic Template" that allows you to use textures from a user defined folder. Would it be possible to get support for importing both texture wads and loose textures as materials?

Then apply them to their respective faces? Just curious.

Create materials for each surface type

Add simple materials for the following to enable easy selection (using select linked):

  • worldspawn
  • solidents
  • clip
  • trigger
  • sky
  • water / liquid
  • lava
  • slime
  • hint

Feature: Add a mesh to brush function

Add a function that runs the convex operation on selected objects and spits out brush definitions in text form that can be pasted into Trenchbroom etc. to make modelling certain things a little easier.

Textures Missing

This is almost certainly user error. But none of my imports appear to have textures? Please advice on how to troubleshoot.

Clean up mesh on import

The imported mesh is triangulated and has floating vertices (perhaps a bug in Blender bmesh convex function?) so ideally should be cleaned up during import.

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