Name: Andrew Huntington
Type: User
Bio: Frontend Software Developer
Interests include: JavaScript, Web Development, Game Development, Git, CLI, Translation, Japanese, and Spanish.
Twitter: andyh_1982
Location: Yokohama, Japan
Blog: andrewhuntington.com
Andrew Huntington's Projects
A character builder for the TTRPG For Gold and Glory (compatible with AD&D 2E)
My solution to Flexbox Challenge 4 from Kevin Powell's Conquering Responsive Layouts course
My Flix project for the Pragmatic Studio's Ruby on Rails 6 course
Compare two games using a variety of stats fetched using an API
Creating a generic title screen menu for fun/practice. Made with Unity2019.1.1f1.
A GitHub user search app using the GitHub users API. Click the link below to see it live!
Backups for the Glitch Garden Project
My work for the hangman exercise for The Modern React Bootcamp course
repo for iwearmymasklikeanidiot.com
My version of the infinite runner game from the Infinite Runner in Phaser 3 with TypeScript book by Ourcade.
Just me playing around with Git's interactive rebase feature
My code for the Frontend Mentor challenge "Intro component with sign-up form." Click the link below to see it live!
A Space Invaders clone using HTML canvas and JavaScript.
A calculator written in HTML, CSS, and Javascript.
A simple maze game created with JavaScript and Matter.js
A rock-paper-scissors game written in JavaScript and HTML.
A simple timer written in HTML, CSS, and JavaScript
Learn Enough JavaScript to Be Dangerous tutorial directory
Simple space shooter demo made in Unity
Unity scripts for Laser Defender project
A sample website for Learn Enough Git to Be Dangerous
The Learn Enough JavaScript to Be Dangerous gallery app
a basic ruby class generated from test-first-teaching
A page for the Lehigh Brewery and Bar
A simple app based on the game "Lights Out" made for The Modern React Bootcamp
A clone of the website Medium using Next.js
An app that randomly displays meme images and allows you to add your own captions.
A MERN stack todo app with user authentication, autherization, and full CRUD functioality