Here you will find my various experiments, projects, and failures from the distant past. Oh yeah, this stuff is old; so old, as I was going through and compiling it, I was shocked by both how terrible it was in many cases, as well as how interesting (and even a bit prescient) in others.
For most of this stuff, if you are able to get it to work, more power to ya! Some, but not all of it, has appeared in one form or another on the internet and possibly elsewhere. Some of it is just some old code I dug up - maybe you'll find it useful? I figured I would throw it up on my github in case anyone was interested.
From what I can tell and/or remember - most of the C/C++ code is for TurboC for DOS, and/or maybe Allegro C (?). The QB stuff should work in QBasic 1.1 and QB4.5 for DOS (and you will want to run it under DOS - DOSBox will probably work ok too). The VB stuff is likely all for VB5 and/or VB6 - I do know there was a piece in there too that was meant to be compiled by VisualC++ 5 (???) - not sure. Any assembler is 80x86 based.
As a final note, this will be the first time in many ages that the Prometheus Engine has been seen, as well as the source code to my game Swarm! - so enjoy!
- Unless otherwise specified, all code is licensed as GPLv3 (http://www.gnu.org/licenses/gpl-3.0.en.html)
- No guarantees that any of the code will compile properly or work at all!
- I take no responsibility for your use or misuse of any of this code!
- Caveat emptor!
- Andrew L. Ayers - [email protected]
- http://www.phoenixgarage.org/