Flint is a cross-platform engine designed to act as a universal backend for Minecraft minigame mods, handling generic tasks such as arena, round, and player management which would normally require a significant time investment to develop for each minigame.
A tutorial is available in the Github wiki. Additionally, documentation is published continuously to http://jd.caseif.net/flint.
Flint requires Java 7 for both compilation and use.
Flint uses Gradle as its build system. To clone and build the project from scratch:
git clone https://github.com/caseif/Flint.git
cd Flint
cp scripts/* .git/hooks
./gradlew
(gradlew
orsh ./gradlew
on Windows)
If you think you have a code contribution which would benefit Flint's API, feel free to create an issue or pull request. All contributions must follow the Flint doctrine where applicable.
Specification for those wishing to implement Flint may be found here.
I can be contacted via email at [email protected].
Flint's source code and binary are provided under the BSD 3-Clause license.