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subtlevolume's Introduction

CocoaPods Carthage compatible Swift 5.0

Replace the volume popup with a more subtle way to display the volume when the user changes it with the volume rocker.

Why and how

The iOS default popover showing the volume status that appears when the user clicks the volume rocker is a big obtrusive glossy view that covers the content shown. This library offers a way to show a more subtle indicator. To make sure that the popover is not shown there are two conditions that need to be satisfied:

  • An AVAudioSession needs to be active
  • An MPVolumeView needs to be in the current view's hierarchy, and its alpha needs to be greater than 0

Once a SubtleVolume is added to your view, an audio session is automatically started, and the view's alpha is set to 0.0001 in the hidden state.

Getting Started

Create an instance of SubtleVolume with one of its convenience initializers, and set its position (you can either set the frame or let autolayout handle it):

let volume = SubtleVolume(style: .plain)
volume.frame = CGRect(x: 0, y: 10, width: UIScreen.main.bounds.width, height: 4) // or wherever you like

Set the barTintColor property:

volume.barTintColor = .red

Set the animation type if needed (no animation will result in the indicator being always visible):

volume.animation = .slideDown

Add the view to your hierarchy:

view.addSubview(volume)

To change the volume programmatically:

try? volume.setVolumeLevel(0.5)

Or use the convenience methods:

try? volume.decreaseVolume(by: 0.2, animated: true)
try? volume.increaseVolume(by: 0.2, animated: true)

Accessory image

You can provide an accessory image that will be shown to the bar's left. See the delegate method:

func subtleVolume(_ subtleVolume: SubtleVolume, accessoryFor value: Double) -> UIImage? {
  return value > 0 ? #imageLiteral(resourceName: "volume-on.pdf") : #imageLiteral(resourceName: "volume-off.pdf")
}

iPhone X(S/R) support

Want to be fancy and show the volume bar in the notch area? Check out the demo project. The main gist is this:

class ViewController: UIViewController {
  let volume = SubtleVolume(style: .rounded)
  var statusBarVisible = true

  // ...

  override func viewDidLayoutSubviews() {
    super.viewDidLayoutSubviews()

    if view.safeAreaInsets.top > 0 {
      volume.padding = CGSize(width: 2, height: 8)
      volume.frame = CGRect(x: 16, y: 8, width: 60, height: 20)
    } else {
      // older phones here
    }
  }

  override var preferredStatusBarStyle: UIStatusBarStyle {
    return .lightContent
  }

  override var preferredStatusBarUpdateAnimation: UIStatusBarAnimation {
    return .slide
  }

  override var prefersStatusBarHidden: Bool {
    return !statusBarVisible
  }
}

extension ViewController: SubtleVolumeDelegate {
  func subtleVolume(_ subtleVolume: SubtleVolume, didChange value: Double) {
    if !subtleVolume.isAnimating && view.safeAreaInsets.top > 0 {
      statusBarVisible = true
      UIView.animate(withDuration: 0.1) {
        self.setNeedsStatusBarAppearanceUpdate()
      }
    }
  }

  func subtleVolume(_ subtleVolume: SubtleVolume, willChange value: Double) {
    if !subtleVolume.isAnimating && view.safeAreaInsets.top > 0 {
      statusBarVisible = false
      UIView.animate(withDuration: 0.1) {
        self.setNeedsStatusBarAppearanceUpdate()
      }
    }
  }
}

Handle the background state

Once your app goes in background, you'll need to resume the session when it becomes active:

NotificationCenter.default.addObserver(volume, selector: #selector(SubtleVolume.resume), name: NSNotification.Name.UIApplicationDidBecomeActive, object: nil)

SubtleVolume automatically removes the observer on deinit.

Hire us

Written by Andrea Mazzini. We're available for freelance work, feel free to contact us here.

Want to support the development of these free libraries? Buy me a coffee β˜•οΈ via Paypal.

MIT License

Copyright (c) 2017-2018 Andrea Mazzini. All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

subtlevolume's People

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subtlevolume's Issues

rounded style

Not sure where to put this in your code, but could you hook this into your .roundedLine enum style?

overlay.layer.cornerRadius = overlay.frame.height / 2
volume.layer.cornerRadius = volume.frame.height / 2

Sample project error

The sample project is giving this error when I tap the volume + button.

Thread 1: Fatal error: 'try!' expression unexpectedly raised an error: SubtleVolume.SubtleVolumeError.unableToChangeVolumeLevel

And this is where it fails-

@IBAction func plusAction() {
    try! volume.setVolumeLevel(volume.volumeLevel + 0.05, animated: true)
  }

SubtleVolume Objective-C

Hi there,

I converted your amazing SubtleVolume Project πŸ‘ to Objective-C and also made it available through CocoaPod (https://github.com/SvenTiigi/STSubtleVolumeC)

I've used some of your graphics in the readme file. I hope it's okay. If you wish to remove some of the graphics from the readme file just open a issue like I do :)

Great Work!

Not removing self as an observer

Basically what it says in the title. Would gladly open a pull request when I have 15 min to breathe :) Otherwise this is the snippet:

deinit {
    AVAudioSession.sharedInstance().removeObserver(self, forKeyPath: "outputVolume", context: nil)
}

YouTube app?

Does the iOS YouTube app use this?

It sure uses something similar at least. In full screen mode.

Just checking.

Not showing after webkit view played

Hi guys,

After few tried I understood that SubtleVolume is not working if a video has been played through the WebKit view (WKWebView).

So, for reproduce the issue, load a web page (YouTube), try to increase or decrease the volume (everything is working for what about the SubtleVolume) then play a video, come back and no custom controls anymore.

Crash when trying to manual setVolumeLevel without animated

Hi, I was tried to manual setVolumeLevel without animated = false but app crashed.

*** Terminating app due to uncaught exception 'NSRangeException', reason: 'Cannot remove an observer <SubtleVolume.SubtleVolume 0x11bc79d80> for the key path "outputVolume" from <AVAudioSession 0x11bc389f0> because it is not registered as an observer.'

MPVolume Hud doesn't disappear with AVPlayerViewController

I have a UIViewController with an AVPlayerViewController in it. I disable MPVolume Hud in the ViewController, and it doesn't appear until I play the AVPlayer in the AVPlayerViewController. I know that with

avplayercontroller.showsPlaybackControls = false

the hud disappears, but the problem is that every control disappears, and I need controls, and I prefer to use system controls instead of custom ones.

SubtleVolume works, but when I play the Player controller both the hud and SubtleVolume are visible.

I tried to create a MPVolume and add it to the app window, to the player controller view, but the hud is still visible.

let volumeView = MPVolumeView(frame: CGRect.zero)
if let appDelegate = UIApplication.shared.delegate as? AppDelegate, let window = appDelegate.window {
    window.insertSubview(volumeView, at: 0)
}

I've tried almost everything, but I can't figure out what is the problem.

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