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hammoudbilal avatar hammoudbilal commented on July 21, 2024

the bug was here, contactModel.computeContactForce() was changing the active status after constructing the matrices, resulting in zero elements in some case, problem solved by commenting the line. another option would be changing the status and reducing the number of active contacts. Maybe leave it open for now to see it brings any accuracy/speedup improvements later ?

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andreadelprete avatar andreadelprete commented on July 21, 2024

Sorry I introduced this bug. Indeed I had some doubts it was correct to do that because the activation/deactivation of contacts should only occur at the collision-checking phase. I think it's better to leave it as you did. So now you get same results with python and c++ simulator for quadrupedal trotting?

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hammoudbilal avatar hammoudbilal commented on July 21, 2024

yes everything works fine now,

match

I will leave the printing at contact each switch in the code for now and close this issue

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