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Utilizar cmake para compilação do jogo

Verificar funcionamento do cmake, em especial para geração de código em tempo de compilação, em especial para geração de ComponentType que inclui os GameComponentType, permitindo otimizar o vetor de componentes do gameobject para um array (de tamanho fixo) permitindo que fique alocado na pilha, provavelmente isso fará com que o objectArray seja do tipo
array<vector<Component*>, RattletrapEngine::ComponentType::COMPONENT_TYPE_SIZE>
ou
array<vector<shared_ptr<Component>>,RattletrapEngine::ComponentType::COMPONENT_TYPE_SIZE>

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