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View Code? Open in Web Editor NEWA goldsrc engine extention based on bulletsharp.
License: MIT License
A goldsrc engine extention based on bulletsharp.
License: MIT License
The old API is hard to understand. We will plan a set of new APIs.
This lib will close the whole program when throw a exception inside the GoldsrcPhysics. Developers who use this lib will get confused with that and they don't know what they did wrong
Map loading takes about 20 seconds while game loading less than 10 seconds. There must be some method for optimization.
Some model will have 0 vertices and 0 indeces.
Now we are using configuration file to tell GoldsrcPhysics which mod is invoking. But it is not the best way to do this. We can add a new api to set current mod we are playing.
I'm working on a merge of your system into my mod base but CreateRagdollControllerModel method of the Physics API is crashing the engine without any errors. I couldn't find a solution.
I'm using GSPhysics v3.1. Also; HL1RagdollMod v2.0 merged with my Spirinity.
Now the GoldsrcPhysics only support static geometry of the bsp map. We want the entity brush model. This model may be dynamic. Like the door, func_breakble, func_movable.
The behavior listed here:
When implement this feature, you may need to loop through the client entities to build a list of dynamic physics objects.
cl_entiey_t is client side entity struct, contains brush model info.
any idea why the game crashed when opened, its not even loading any maps
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