amrnasr / daggame Goto Github PK
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Automatically exported from code.google.com/p/daggame
Change the background color to black
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:07
Sometimes crashes when reopening from button.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:06
Check all the TODO in the project.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:17
Add a shadow texture to PowerUp and Cursors
Original issue reported on code.google.com by [email protected]
on 4 Dec 2010 at 12:57
Circle flee sequence seems to fail every time (Finish with failure) at the
beginning of the program.
Original issue reported on code.google.com by [email protected]
on 15 Feb 2011 at 8:06
Decent gfx for the powerups
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 8:02
A PowerUp that slows all the other armies.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:10
Make a decent gfx for the cursors.
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:16
Get the usb drivers working for windows 7
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 11:52
New devices don't have trackball.
Must add a menu for the player 2 to chose input.
Original issue reported on code.google.com by [email protected]
on 16 Jan 2011 at 8:03
Touch does not work properly.
Can't move past the edges.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:15
Upgrade the circle strategy.
Original issue reported on code.google.com by [email protected]
on 23 Nov 2010 at 12:23
Set the default height of the camera view to the map height, not the device.
Original issue reported on code.google.com by [email protected]
on 4 Jan 2011 at 4:05
If the cursor has little density left, and it's not nearby, go find it.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:14
When getting a new PowerUp, make it so the density periodically "blinks" of the
color of the selected PowerUp.
- Check traceview for speed hit on SetColor on tiles
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 9:11
Set the render mode so the colors are applied to vertex and not to triangles,
for color blending.
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 11:55
Launch the A* search on a background thread, and move normally in the meantime
Original issue reported on code.google.com by [email protected]
on 14 Feb 2011 at 11:14
Menu and not hitting back, but hitting any other option un-pauses.
Original issue reported on code.google.com by [email protected]
on 1 Feb 2011 at 12:32
Make a more intelligent AI.
- Surround
- Skirmish
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:18
A pair of powerups that act as a portal
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:13
Remove the map texture from the minimap.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:06
Make it so no powerups or cursors show in the minimap.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:05
Game crashes when reopening app somethimes. Just hangs on a black screen
Original issue reported on code.google.com by [email protected]
on 1 Feb 2011 at 12:31
Get the renderer to display at 60 fps
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 11:54
Make the cursor rotate as it moves
Original issue reported on code.google.com by [email protected]
on 23 Nov 2010 at 12:58
Make special BIG icons for the cursors / powerups in the minimap.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:14
Change sizes of stuff for different resolutions, in special the joysticks.
REMEMBER that the FloatBuffers are the ones who define the size in the end.
Original issue reported on code.google.com by [email protected]
on 20 Jan 2011 at 6:55
Make it so the camera works fine with maps of height > width
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:08
Improvements for the AI if it's not good enough:
- Move more
- Avoid corners
Original issue reported on code.google.com by [email protected]
on 28 Jan 2011 at 3:20
Create the game menu
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:14
What steps will reproduce the problem?
1. Added a "Log" every render frame to test something unrelated.
2. Run the game for a while
3. Exception.
E/AndroidRuntime( 218): Uncaught handler: thread GLThread 9 exiting due to
uncaught exception
E/AndroidRuntime( 218): java.lang.ArrayIndexOutOfBoundsException: Array index
out of range: 100
E/AndroidRuntime( 218): at java.util.Vector.elementAt(Vector.java:331)
E/AndroidRuntime( 218): at
com.game.DagRenderer.LoadPlayers(DagRenderer.java:577)
E/AndroidRuntime( 218): at
com.game.DagRenderer.onDrawFrame(DagRenderer.java:384)
E/AndroidRuntime( 218): at
android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1127)
E/AndroidRuntime( 218): at
android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:32
When doing:
Menu + back, the game stays paused. Make it not so.
Original issue reported on code.google.com by [email protected]
on 29 Jan 2011 at 11:39
Test if the change done:
http://groups.google.com/group/android-beginners/browse_thread/thread/9bf2819b1a
99b8ac
Actually works on the device. It blows on the emulator.
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 11:53
A powerUp that makes the density move to 1 - 3 squares distance, instead of the
adjacent one.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:12
Make the map appear just as it loads, not with 3 seconds of delay.
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:03
Make the PowerUps pulsate when they appear
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:15
Make fleeing smarter.
Original issue reported on code.google.com by [email protected]
on 23 Nov 2010 at 12:05
Change the renderUpdate logic of the PowerUp from the render to the logic
thread.
Original issue reported on code.google.com by [email protected]
on 4 Jan 2011 at 4:14
Make all the scenes that are menus prettier.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 5:46
Longer intervals for powerup respawn.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:07
A powerup that gives extra density.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:11
Make the underside of the cursor glow, maybe with a simple texture?
Original issue reported on code.google.com by [email protected]
on 23 Nov 2010 at 1:11
Add the acelerometer as a new input mode to the single player mode.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:58
Edit anddriod.xml so we discriminate agains phones of 1.6 that have no
trackball.
Or just up to minsdk 5
Original issue reported on code.google.com by [email protected]
on 20 Jan 2011 at 10:17
Somtimes there is very little density stuck on some edges, so a defeated player
is not really defeated cause you cant find the last little density
Original issue reported on code.google.com by [email protected]
on 18 Nov 2010 at 6:03
Make a branch working with an orthogonal camera
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:16
A powerup that protects the army
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:11
Make maps for the 3 resolutions, the icon for the gallery, the actual image for
the game, and the raw file with the map data.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:09
Add the new type of input device
Original issue reported on code.google.com by [email protected]
on 17 Nov 2010 at 12:15
Remove the touch + trackball multiplayer mode from display.
Original issue reported on code.google.com by [email protected]
on 31 Jan 2011 at 6:16
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