Comments (3)
As a side note, this does not seem to happen on macOS with Metal.
from rendy.
This could be caused by event polling loop entering different state when you move or resize it.
Try confirm that loop indeed cycles at 60fps when you're moving the window.
from rendy.
I am able to reproduce on Arch Linux (Kernel v5.2.10), i3-5010U (iGpu) on wayland but only when running the quads
example.
The animation is very smooth but the cursor (and window manager) becomes very laggy as long as the window is shown.
This happens even without moving or resizing the window.
This doesn't seems to happens when running the other examples (like meshes
)
from rendy.
Related Issues (20)
- Building issues HOT 1
- Issue with triangle example HOT 1
- [Q] How to enable a rendering backend for project? HOT 10
- Can't run triangle example on MAC with metal backend HOT 6
- Issues with the triangle example and vulkan on windows HOT 8
- shader reflection BindingsMismatch if using a binding in one shader not used by other shaders of the same shader program. HOT 1
- Generate vertex tangents for OBJ files HOT 1
- Using LinearAllocator for non-CPU-visible memory HOT 1
- Using DynamicAllocator for large allocations HOT 2
- Image count not supported HOT 2
- Port to gfx-hal-0.5 HOT 2
- MeshBuilder::with_prim_type does nothing HOT 2
- Render pass with no attachments causes subtraction underflow. HOT 1
- missing depth_stencil on SimpleGraphicsPipelineDesc causes crashes HOT 4
- Is this project abandoned? HOT 5
- Add examples folder HOT 2
- PresentMode isn't configurable (aka Rendy forces vsync)
- [MAINTENANCE] post build timings to PRs
- upgrade gfx to 0.6 to fix MacOS
- Unsound type casting in `cast_slice` HOT 3
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