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Hi there 👋, I'm Roman!

A Software Engineer, who loves programming in Rust. I like writing small and medium-sized crates for Rust gamedev ecosystem. Allocators, ECSes, graphics-APIs, asset pipelines etc.

Zakarum's Projects

amethyst icon amethyst

Data-oriented game engine written in Rust

asset icon asset

Asset management with support for gfx-hal

avi-rs icon avi-rs

AVI parser implementation in rust

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

blink-alloc icon blink-alloc

Fast, concurrent, arena-based allocator with drop support

bumpalo icon bumpalo

A fast bump allocation arena for Rust

bvh icon bvh

A fast BVH using SAH in rust

bytemuck icon bytemuck

A crate for mucking around with piles of bytes

denvars icon denvars

Deserialize environment variables with serde

ecs_bench icon ecs_bench

Benchmarks of various Entity Component Systems in Rust

ecs_bench_suite icon ecs_bench_suite

A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.

egui icon egui

egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

egui-erased icon egui-erased

Demo app for egui widget that interacts with type-erased values

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