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planetonomy's Introduction

Planetonomy

Build Status

Old-school platformer/exploration game with CGA graphics

You are a member of space exploration mission to a planetoid with unusual properties passing near earth. After successfull touchdown your are left in the landing module to control communications and look after other systems, while you compares go outside to explore the planetoid. After some time, signal from survey team is suddenly lost. Now you are alone to save them and uncover the mysteries of strange space object.

Screenshot

Building

Dependencies:

The project also uses libSDL2pp, C++11 bindings library for SDL2. It's included into git repository as a submodule, so if you've obtained source through git, don't forget to run git submodule init && git submodule update.

To build the project, run:

cmake . && make

Author

License

The project also bundles third party software under its own licenses:

  • extlibs/libSDL2pp (C++11 SDL2 wrapper library) - zlib license

planetonomy's People

Contributors

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planetonomy's Issues

Implement airflow

There's flow of air in/out of the `nose', which should help player to jump over the large gap. There needs to be visual effect and local force effector.

Implement lander flight

This is needed later in the game. You'll use Lander Module to descend into the `nose' to get ypur comrades

Implement 1 tile border for the map

For now, everything out of map bounds is implicitly a ground tile. This prevents player from leaving the map area. This is not perfect though, as we need map to be open at the bowel area (for player to be able to fall down there), so this 1 tile border should be editable.

Tweak player rect

  • Make it fit into 1 tile verical holes
  • Move object center to bottom middle point

Make dynamic objects more data-driven

  • Redo sprites bitmap to get rid of non-16x16 sprites. Dynamic objects should be aligned to tile boundary
  • Implement metatiles: named tile geoups consisting of one or more tiles (defined it tiled)
  • Take collision rectangles for metatiles from tiled

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