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arcmanagedfbx's Introduction

arcmanagedfbx

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Amabient Changes

No changes yet. I plan to extend the import features for Carbon™ and 3D Creator™

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Amabilis Changes

I've made quite a few changes in support of exporting. No doubt they could be better since I am definitely NOT a C++ programmer.

Btw, these are pretty helpful to know: (here showing how little I know about these things)

C#, value type passed by value : (int a) — C++ / CLI : the same : (int a) C#, value type passed by ref : (ref int a) — C++ / CLI : the same : (int %a) C#, reference type passed by value : (string a) — C++ / CLI : (string ^a) C#, reference type passed by ref : (ref string a) — C++ / CLI : (string ^%a).

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Description

A managed common-language runtime wrapper for the Autodesk FBX SDK 2015. Enables developers writing in C# or any other .NET supported language to work with the FBX SDK without having to use any other aspect of the CLR's platform invocation services.

Features

  • Import and save scenes
  • Modify cameras, attributes, nodes and more.
  • Comprehensive wrapper of most of the features documented by the FBX SDK.
  • To be useable with the Arcane Dreams MonoGame fork that is actively being worked on.

Requirements

Purpose

  • To be used in conjunction with MonoGame for importing the FBX file asset type and retrieving more indepth information about files imported through the API.

Shoutout

https://github.com/returnString/ManagedFBX

arcmanagedfbx's People

Contributors

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Watchers

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