Comments (6)
Finder does not tile folder backgrounds, and it limits background images to a maximum of 8000x8000 pixels or the maximum texture size of your GPU, whichever is smaller. Boxer generates a background as large as it can, but this is not enough for folders with lots of games.
Finder's limits are unfortunately out of Boxer's control; the problem can only really be avoided by replacing the folder background hack with a full in-app browser UI (which would be able to display the games however it likes).
The workaround for now is to organize your games into subfolders. When you next click "Browse your games" in Boxer, it will apply the shelf background style to all subfolders it finds in the DOS Games folder.
from boxer.
Thank you so much for that info! I will create sub directories
from boxer.
While I have you on here. If I were to recompile the project to automatically fetch images. How might I accomplish that and which files should be noted to add that feature?
from boxer.
What do you mean by automatically fetch images?
from boxer.
Well to go out to a domain or google search for "DOS GAME" + Automatically generated name in your text box.
https://ajax.googleapis.com/ajax/services/search/images?v=1.0&q=DOS%20Game%203%20Demon
Get some JSON images and then fetch the first image and people could just remove these or overwrite them if they are incorrect.
Unfortunately my apple email is not on a "Mac development team" and I dont want to spend 99 dollars a year just to recompile this thing. Apple really steals dev money here with this annual subscription.
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You should be able to compile Boxer without a developer account by doing the following steps:
- click on the blue "Boxer" entry at the top of the sidebar to display the Boxer project settings.
- Select "Boxer" under the "Targets" heading.
- Set the "Signing" toggle from "Developer ID" to "None".
As for automatically fetching cover art for a game... you may want to start with _generateGameboxWithError:
in BXImportSession.m, line 1521 and onward. When importing a game, BXImportSession first checks the game's folder to see if it contains an icon file that could be used. If it can't find one, it generates a "bootleg" icon (e.g. a picture of a CD case with the game's name written on it) and uses that instead.
You could add an intermediate step in that method that hits the google image search API, downloads the image for the top result, converts it to an NSImage
and supplies that image as the icon. If you want Boxer to apply its shiny box appearance to the image as well, then you can call [BXCoverArt coverArtWithImage: theImageYouDownloaded]
and get a cover-artified NSImage
back.
(The _generateGameboxWithError:
method is expected to run synchronously, and a network request would thus have to block execution until it gets a response. That method and its call site should be redesigned to be properly asynchronous, but that is a larger undertaking that's not critical to the initial implementation of your feature.)
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Related Issues (20)
- Can't compile the master 64 bit Boxer, help needed =( HOT 25
- Magic mouse buttin not working HOT 8
- 64 bit builds do not support joysticks HOT 13
- not running on 10.15 Catalina HOT 2
- Boxer Crashes under Parallels HOT 1
- save games not work since 64bit update ?! HOT 7
- Support compressed .boxer bundles or inner .harddisk containers.
- CD Audio is stuttering and making the game jittery in 64-bit build HOT 4
- Is Boxer a still active project? HOT 1
- Mac ARM (Apple Silicon)-native build HOT 5
- License file
- Active Fork? HOT 1
- App crashes when trying to print HOT 5
- Boxer Bundler creating a non-working standalone HOT 2
- 2 Gamepads
- New version of Boxer coming? HOT 4
- PC booter games saving HOT 5
- Render non-latin characters HOT 1
- DDHidLib/DDHidLib.h File Not Found HOT 2
- Migrate to DOSBox's overlay drives
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