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RR7 avatar RR7 commented on July 23, 2024

i just wanted to add to this, i'm building under Xcode 5 on mavericks. i did have a similar problem when compiling the test SDL2 'open a window then close it' tutorial app, but that seems to have just stopped happening, no luck with this though. not sure why i thought that boxer wasn't using SDL anymore.

i've noticed that if you swap the standalone executable in the got apps, sometimes the same thing happens.

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alunbestor avatar alunbestor commented on July 23, 2024

This is happening because Boxer's UI layer is throwing an uncaught exception: the emulation code keeps running (hence you keep hearing audio) but the UI layer is no longer responding, so the window never appears.

In cases like these - where Boxer does not crash outright, but stops responding - then you can get useful information about the cause from OS X's Console.app. Any error messages Boxer produced will be printed there. (You'd normally get the same information on the debug console when testing Boxer through XCode, but that isn't possible to do with standalone game apps.)

Now, as to why it's throwing an uncaught exception: that's because the standalone version's program selection UI has been broken by some changes I've been making to the program selection UI in the regular Boxer. I'll try and get this back to a runnable state this week, but have been rather busy since the new year.

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Saleck avatar Saleck commented on July 23, 2024

Any update on this issue? It's been a while since the issue was reported.

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Saleck avatar Saleck commented on July 23, 2024

I guess not

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alunbestor avatar alunbestor commented on July 23, 2024

This issue is belatedly fixed by the changes in 1709e8f and those following it.

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