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Alejandro Almarza's Projects

unity-programming-patterns icon unity-programming-patterns

A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

unity3d-mario-kart-with-ai icon unity3d-mario-kart-with-ai

Latest version of full project and playable demo can be found on the latest video of my YouTube channel, https://www.youtube.com/channel/UCEShkg8TVshTmfDlvBZkXjw. This is a 3D mario kart game created with the unity game engine in C#. Working on adding more tracks to test out how well the kart controller works in anti-gravity and bumpy terrain. Currently there 7 AI players in the game (8 total players including main player). Note that a couple of the music files are missing as the size is too large. All the animations and programming are my own work. However most assets used in this game belong to Nintendo of course!

unitydebugdrawer icon unitydebugdrawer

Draw debug handles and other GUI elements in the scene view from anywhere in your code base.

unitymainmenutemplate icon unitymainmenutemplate

A Template of the most basic Main Menu Structure for any Game in Unity3D. Good for mixing with my other Unity Template Proyect: (MyUnity3DGameTemplateForGameJam) https://github.com/almartson/MyUnity3DGameTemplateForGameJam.

unityoctree icon unityoctree

A dynamic, loose octree implementation for Unity written in C#

unityplayerprefsextra icon unityplayerprefsextra

Unity PlayerPrefsExtra gives you the ability to save more complexe data types such as : Vectors, Bool, Colors, Lists, ... and it uses the Unity's PlayerPrefs behind the scene.

unityplayground icon unityplayground

A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience

unityr icon unityr

Unity3D, SignalR real-time multiplayer game

unitysteer icon unitysteer

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

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