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tatujs's Issues

Features

Input-Manager

  • Implemented getAxis
  • Implemented getMousePosition
  • Implemented getTouchPosition
  • GetMouseButton, GetMouseButtonDown e GetMouseButtonUp
  • GetButton, GetButtonDown e GetButtonUp
  • Implemented Input Buttons UI

Game

  • Implement the game component
  • Add and Remove components
  • Call Update for all components
  • Call Draw for all components
  • Check Collisions for all components (with checkCollision settings)
  • Notify GameComponent when collision occurs
  • Notify GameComponent when collision starts
  • Notify GameComponent when collision ends

GameComponent

  • Implement a Generic Game Component
  • Implement parent-children pattern
  • Implemented default values in constructor
  • Added the visible property to use in draw method
  • Implement anchor point

TextComponent

  • Implement TextComponent
  • Implement align, colors, font, size e other properties
  • Implement outline
  • Implement gradient

SpriteComponent

  • Implement a simple SpriteComponent (extends GameComponent?)
  • Implement a AnimationSpriteComponent

Renderer

  • Implement Layers
  • Render Components
  • Render Text
  • Render Lines
  • Render Images
  • Use anchor point to render images

Brand

  • Create e name (tatu.js, tatu framework, tatu engine, armadillo.js, owl.js)
  • Create a logo

Physics

  • Implement collisions detection
  • Improve the collision system
  • Use the current anchor point on collisions

Refactoring

  • Use singleton pattern on InputManager, Physics, Renderer, Game and other components
  • Use objects with parameters to create new GameComponents.

Libs

  • Implement MathUtil
  • Implement DomManager
  • Implement Colors
  • Implement Collection

Bugs

  • Object ignored on collision (First Obstacle)
  • Destroy function on GameComponent doens't works

CLI

  • Search about how to implement a CLI to create a project template

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