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roll20-character-sheets's Issues

Sheet Workers - Skills

Revamp skill section calculations with sheetworkes to speed up the calculations and remove the requirement to open and close the sheet to refresh the values.

Dark Side Points formatting error

A recent change has ruined the formatting for DSP, making it red and appearing as "[dark_side_points]", which in turn shoves the Force Points dice down one line.

[Request] 1.5x carrying capacity

There's a checkbox for double carrying capacity, which only comes from a 5th degree droid talent. (Carrying capacity based on size is already factored in, and does not need a separate figure.)

The Extra Legs droid system gives +50% carrying capacity, and this is more likely to come into play than that one talent. Whether it replaces to double carrying capacity or is added as an extra checkbox (or changed to a dropdown menu) doesn't matter.

Partial tag

partial "/div" tag to the right of the word "flat-footed" in the Reflex Defense section

NPC CT

Decide whether to use npc-CT or CT for Condition Track

Translation Codex

Process started for main character sheet. Complete for NPC and Vehicle sections.

Sheet Workers - Defenses

Use sheet workers to calculate value to remove the requirement to open/close sheet to refresh values

Armor Penalty Applied when not wearing armor

Armor is giving a -2 penalty when checkbox is unchecked for wearing armor. Sheet is completely blank in armor but still giving -2 penalty.

Must manually delete ArmorType to remove the penalty. The checkbox is not working

[Request] Con score of "-"

Since droids do not have a Con score, it would be good if we can have that represented on the sheet. This could be worked around easily by just putting in a score of 10, but with the new Use Second Wind button, that might give an inaccurate number.

Would love to take over maintainence...

...but I don't know what I'm doing. Sorry if this isn't the accepted way of doing this, I tried contacting you on Roll20 some time ago with no response.

Any tips?

Armored Defense not calculating correctly past level 10

Once a PC hits level 10, Armored Defense (without Improved Armored Defense) will only calculate correctly if the armor bonus to Ref is 0 or 1. Once the PC hits level 20, it will also calculate correctly if the armor bonus to Ref is 0, 1, or 2. And if you put in level 30, it's good for an armor bonus of 0-3.

NPC Statblock chat not working

<button type="roll" name="roll_NPCStatBlock-Chat" value="&{template:statBlock} @{NPCStatBlock}" title="Send Character Stat Block to chat" class="blank-roll-button">Chat</button>

Line should read PC not NPC in this line. NPC Statblock send all isn't working.

<textarea type="text" name="attr_PCStatBlock" class="StatBlock sect" title="Stat Block Template Roll information"> {{name=@{character_name}}} **{{size=@{size}}}}** {{gender=@{gender}}} {{race=@{species}}} {{class=@{rank}}} {{destiny=@{Destiny}}} {{background=@{background}}} {{force=@{fp}}} {{forcedice=@{fp|max}}} {{dsp=@{dsp}}} {{init=[[@{Initiative}]]}} {{perception=[[@{perception}]]}} {{perception-notes=@{perception|max}}} {{language=@{language}}} {{ref=[[@{Reflex}]]}} {{flatref=[[@{ReflexFlatFooted}]]}} {{fort=[[@{Fortitude}]]}} {{will=[[@{will}]]}} {{hp=@{hp}/@{hp|max}}} {{ct=@{ct}}} {{dt=[[@{dt}]]}} {{immune=@{immune}}} {{speed=@{speed}}} {{meleeatk=[[ @{bab}+@{str|max} ]]}} {{meleedmg=[[ @{str|max}+@{level|max} ]]}} {{rangedatk=[[ @{bab}+@{dex|max} ]]}} {{rangeddmg=@{level|max}}} {{bab=@{bab}}} {{grapple=[[@{Grapple}]]}} {{atkoptions=@{AttackOptions}}} {{specialactions=@{SpecialActions}}} {{utf=[[@{usetheforce}]]}} {{powers=@{ForcePowers}}} {{regimens=@{ForceRegimens}}} {{secrets=@{ForceSecrets}}} {{techniques=@{ForceTechniques}}} {{maneuvers=@{StarshipManeuvers}}} {{systems=@{DroidSystems}}} {{str=@{str} (@{str|max})}} {{dex=@{dex} (@{dex|max})}} {{con=@{con} (@{con|max})}} {{int=@{int} (@{int|max})}} {{wis=@{wis} (@{wis|max})}} {{cha=@{cha} (@{cha|max})}} {{specialqualities=@{SpecialQualities}}} {{talent=@{Talents}}} {{feat=@{feats}}}</textarea>

{{size}}} one too many }}} Removing a } corrects it.

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