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coopordie-srb2's Introduction

Coop or Die! v1.1 (Changelog)

An experiment in cooperative gameplay mechanics for a 3D platformer (in this case SRB2).

Coop Bop

Features

  • Cooperative HUD displaying teammate location and status information
  • "Tagging" mechanics that require two players to damage enemies or collect special stage spheres
  • Enemy Goal system requiring a certain percentage of enemies to be defeated in order to progress
  • Team life sharing with revive mechanics tied to level progression (Starposts, Enemy Goal, etc.)
  • Support for various AI bots like BuddyEx, ExAI, and foxBot
  • Performance-focused with minimal script hooks, to remain playable on low-spec devices
  • Highly configurable, with options to toggle all features

Console Commands / Variables

Use cdhelp to display this section in-game at any time.

MP Server Admin:

  • cd_enemyclearpct - Required % of enemies for level completion
  • cd_enemyclearmax - Maximum # of enemies for level completion
  • cd_dmflags - Difficulty modifier flags
    • (1 = Enemies require 2+ hits from different players)
    • (2 = Spheres require 2 pickups from different players)
    • (4 = Special Stages restrict time based on player count)
    • (8 = Players reset their tagged enemy hits on death)
    • Note: These options can be combined by adding them together!
  • cd_teamlives - Share team lives using goal-driven revive mechanics?
  • cd_emeraldbonus - Award ring / shield bonuses on spawn w/ all emeralds?

MP Client:

  • cd_showhud - Draw CoopOrDie info to HUD?
  • cd_hudmaxplayers - Maximum # of players to draw on HUD
  • pinplayer <player> - Pin player to HUD
  • unpinplayer <player> - Unpin player from HUD ("all" = all players)
  • listplayers - List active players

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Contributors

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