Seperated data from inside the game to outside for variable needs.
Client application created using electron.
Game engine has been completed on its core works.
Scene changement utility added.
Warn:
Running node http-server on the google browser will cause its storage unclearance and finnally result in failure to see the latest scripts running but the last one, so running on the private mode on google browser will eventually solve this trouble but it was not the best solution.
Best solution is to disable cache in Settings --> Preferences --> Net .