alelievr / masterunityhandles Goto Github PK
View Code? Open in Web Editor NEWUnity custom handles examples
License: MIT License
Unity custom handles examples
License: MIT License
There is:
switch (Event.current.type)
{ case EventType.MouseDown: //check nearest control and set hotControl/keyboardControl break ; case EventType.MouseUp: //check if i'm controlled and set hotControl/keyboardControl to 0 break ; case EventType.MouseDrag: //if i'm controlled, move the point break ; case EventType.Repaint: //draw point visual break ; case EventType.Layout: //register distance from mouse to my point break ;
}
Should be:
switch (Event.current.type)
{
case EventType.MouseDown: //check nearest control and set hotControl/keyboardControl
break;
case EventType.MouseUp: //check if i'm controlled and set hotControl/keyboardControl to 0
break;
case EventType.MouseDrag: //if i'm controlled, move the point
break ;
case EventType.Repaint: //draw point visual
break ;
case EventType.Layout: //register distance from mouse to my point
break ;
}
hey I just stumbled on your writeup at https://connect.unity.com/p/mastering-unityeditor-handles ...thanks for the detailed writeup!
I think unity connect is going to be disappearing soon, so you may want to migrate that article somewhere else so it's not lost. it's a good companion piece to this repo I think.
Anyways just putting that out there for you! Thanks!
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